Play the learning game
Posted August 10, 2012on:
Game based-learning exploits the potential of ICT and games engage learners. The objectives of the European project “Play the Learning Game” are to spread and update the results of the “Learning Game Portal” to vocational education teachers and trainers. The 10 partners develop and execute trainings and intend to disseminate the project contents as broadly as possible.
Game-based learning has high potential for schools and training in organizations:
- The NMC Horizon Report 2012 describes game-based learning as one of two significant trends in the mid-term horizon (2-3 years).
- Prensky stated in 2001 that learning and playing are fundamentally related and that games engage learners.
- Game-based learning supports modern learning theories (Activity Theory, Situated Learning, Experiential Learning) see Tang et al., 2009.
In the project “Play the Learning Game” we aim to create an international network of vocational education teachers and trainers, to identify useful multimedia and video games for learning and to train teachers and trainers to enable them to let their students and training participants “play”.
Per partner 60 teachers and trainers are invited to participate in 3 blended-trainings which will take place between October 2012 and March 2013. The participants will
- explore the Play the Learning Game portal,
- comment the reviews of games useful for education,
- get in contact with the training participants in other countries,
- be supported to design and program a small learning application.
Prensky, M. (2001). Digital game-based learning. New York; London, McGraw- Hill.
Tang, S., Hanneghan, M., & El Rhalibi, A. (2009). Introduction to Games-Based Learning. In T. Connolly, M. Stansfield, & L. Boyle (Eds.), Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices, Hershey, PA: Information Science Reference (IGI Global), 1-17)
The Play The Learning Game project N° 2011-1-ES1-LEO05-35968, is funded by the European Commission and by the Spanish National Agency – OAPEE in the framework of the Lifelong Learning Programme – Leonardo Da Vinci Sub-programme – Transfer of Innovation Action.
This project has been funded with support from the European Commission.
This publication reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.